New users Register for Free

Art Pimping - Show us your Stuff Post wip and portfolio pieces here, all mediums. Give and receive feedback, and grow your abilities.

Go Back   Gamestepper Forums > Art Pimping - Show us your Stuff
Reply
 
Thread Tools Display Modes
Old 07-04-2010   #21
marcusdiaz
Gamestepper Child
 
marcusdiaz's Avatar
 
Join Date: Jan 2009
Posts: 92
Default

yeah and dont forget some dirt and grime, everybody loves a little dirt and grime :P
marcusdiaz is offline   Reply With Quote
Old 07-04-2010   #22
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

coo, gotcha. some quick touch ups.

saw what you meant bout the falloff marcus, tried toning it down and evening it out for everything.
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_01 Jul. 03 14.02.jpg
Views:	11
Size:	69.3 KB
ID:	43269  Click image for larger version

Name:	ScreenHunter_01 Jul. 04 19.24.jpg
Views:	9
Size:	106.6 KB
ID:	43270  
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 07-04-2010   #23
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

YEA!! lets get DIRTY!!!

get your heads out of the gutter, I meant playing in the mud. DOH!!
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 07-04-2010   #24
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

damnit, wrong bricks...
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_02 Jul. 04 19.24.jpg
Views:	13
Size:	96.9 KB
ID:	43271  
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 07-04-2010   #25
marcusdiaz
Gamestepper Child
 
marcusdiaz's Avatar
 
Join Date: Jan 2009
Posts: 92
Default

YES!!!! much better! brilliant! :P
marcusdiaz is offline   Reply With Quote
Old 07-04-2010   #26
alanlei
Gamestepper Child
 
Join Date: Jan 2009
Posts: 87
Default

your building models are looking pretty good. have you done any unwrapping or base textures.
i like your tileable textures but did you test out how they are going to repeat? right now it seems like the tiling will look very obvious.

good luck on your environments. you only have a week left before next quarter.
alanlei is offline   Reply With Quote
Old 07-05-2010   #27
eyebooger
Gamestepper Newborn
 
Join Date: Jun 2010
Posts: 5
Default

whoa a little dirt and grime made those bricks look 10x better! good job.
eyebooger is offline   Reply With Quote
Old 07-05-2010   #28
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

why hello ALAN, my old nemesis. ahaahahahahaha. jus kidding.

in any case, yea tested them, some of the tiling is pretty obvious so i'll have to fix it. working on the base textures for the windows, than the other assets, got them uv'd, just gotta color them in. break has been nice, needed the time; now just gotta work back to working...lol.
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 07-13-2010   #29
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

so small update. unfortunately school has started back up again and I know we're all jumping for joy on that one.

anyways, got a small bit more texturing, doing a lot of cleaning up and such. craptacular indeed.
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_02 Jul. 13 23.22.jpg
Views:	10
Size:	77.4 KB
ID:	43324  
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 07-14-2010   #30
marcusdiaz
Gamestepper Child
 
marcusdiaz's Avatar
 
Join Date: Jan 2009
Posts: 92
Default

when do i get to see the 3D model itself?
marcusdiaz is offline   Reply With Quote
Old 07-17-2010   #31
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

eeeeeek. not yet. lol, but soon enough, keep your pants on!!! hahaha

here's a paintover i'm working on. just trying to get better, still pretty weak but it's been helping with textures so I'm diggin it. looking for any and all help on painting as well. much appreciated
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_01 Jul. 17 12.24.jpg
Views:	18
Size:	151.1 KB
ID:	43337  
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 07-27-2010   #32
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

k so here's some progress on the city scene at least that's worth showing. decided to use more photo ref than just straight painting, especially for the sake of time. hope you guys like it
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_05 Jul. 27 21.01.gif
Views:	6
Size:	345.8 KB
ID:	43419  Click image for larger version

Name:	ScreenHunter_06 Jul. 27 21.01.gif
Views:	6
Size:	201.2 KB
ID:	43420  Click image for larger version

Name:	ScreenHunter_07 Jul. 27 21.01.gif
Views:	6
Size:	522.1 KB
ID:	43421  

Click image for larger version

Name:	ScreenHunter_08 Jul. 27 21.01.gif
Views:	5
Size:	519.5 KB
ID:	43422  Click image for larger version

Name:	ScreenHunter_10 Jul. 27 21.01.gif
Views:	6
Size:	533.9 KB
ID:	43423  
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 07-27-2010   #33
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

right and here they are on the models
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_11 Jul. 27 21.19.gif
Views:	13
Size:	94.7 KB
ID:	43424  Click image for larger version

Name:	ScreenHunter_12 Jul. 27 21.19.gif
Views:	9
Size:	56.1 KB
ID:	43425  Click image for larger version

Name:	ScreenHunter_13 Jul. 27 21.20.gif
Views:	12
Size:	114.5 KB
ID:	43426  

__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 3 Weeks Ago   #34
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

yo,

so been posting this on our classes portfolio thread and haven't really updated here at all. got some progress. YAY!!
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_01 Aug. 15 11.59.jpg
Views:	5
Size:	172.4 KB
ID:	43523  Click image for larger version

Name:	ScreenHunter_02 Aug. 15 11.59.jpg
Views:	3
Size:	240.7 KB
ID:	43524  Click image for larger version

Name:	ScreenHunter_04 Aug. 15 12.01.jpg
Views:	5
Size:	208.3 KB
ID:	43525  

__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 3 Weeks Ago   #35
marcusdiaz
Gamestepper Child
 
marcusdiaz's Avatar
 
Join Date: Jan 2009
Posts: 92
Default

I like what i see, but the tree seems like it was small and then scaled in size. the leaves seem a bit too large, and for 3 story sized tree, you may want to add some more branches. im not sure what kind of tree it is, so i would just look at real images to see how it would look at that age and hieght. but so far, i like.
marcusdiaz is offline   Reply With Quote
Old 3 Weeks Ago   #36
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

good catch, yea it was a smaller tree that was scaled. i'll add some more branches and scale those leaves down.
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 3 Weeks Ago   #37
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

small update
Attached Thumbnails
Click image for larger version

Name:	ScreenHunter_01 Aug. 17 02.42.jpg
Views:	4
Size:	121.3 KB
ID:	43536  Click image for larger version

Name:	ScreenHunter_02 Aug. 17 02.42.jpg
Views:	9
Size:	172.6 KB
ID:	43537  Click image for larger version

Name:	ScreenHunter_03 Aug. 17 02.43.jpg
Views:	6
Size:	140.1 KB
ID:	43538  

__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 1 Week Ago   #38
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

so here's a render, will have more soon-ish. rendering out the mov. file for now, gotta do a rough cut of my reel...and quickly. AAAAAAAAHHHHHHHHHHHHH.
Attached Thumbnails
Click image for larger version

Name:	44497_1468256400136_1645360047_1076529_2316567_n.jpg
Views:	12
Size:	91.1 KB
ID:	43609  
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 1 Week Ago   #39
Smi7h1sH3r3 808
Gamestepper Citizen
 
Smi7h1sH3r3 808's Avatar
 
Join Date: Sep 2008
Location: San Francisco; Home: The 808
Posts: 164
Default

it's not done, but nearly. the water is pretty bad, and i need to add some grunge to the stairs and walls that are closest to the water. i'd also like to put those vines all around, not covering up everything, but around...

also, the clouds right in the middle of everything is throwing it all off; i had rotated the sky dome before, but i think i grabbed the wrong file at some point...oh well.
__________________
Cogito ergo sum

I think, therefore I am - Descarte
Smi7h1sH3r3 808 is offline   Reply With Quote
Old 4 Days Ago   #40
dabu
Gamestepper Alpha Hero
 
dabu's Avatar
 
Join Date: Feb 2008
Location: Oakland
Posts: 5,168
Default

looking nice, but that procedural water is killing the whole thing.

why isn't this in an engine?
__________________
Creative Director : Cognito Comics
Founder : Gamestepper.com

dabu@gamestepper.com
dabu is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -8. The time now is 05:36 PM.