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Unread 02-23-2012   #1
Toxic929
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Default Road to the Spring Show - Demon Hunter - Spring Show

So I figured why not post my work up here as well and get additional feedback from peers and possibly staff. I'm going for a demon hunter that would be something of Blizzard level cinematic art. I cant post up everything at once (unfortunately) :\ so heres where I am on the design to start
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Unread 02-23-2012   #2
Toxic929
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Heres where I'm at with sculpting the base mesh.
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Unread 02-23-2012   #3
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Heres where I'm at with basing out the armor
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Unread 02-23-2012   #4
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plus the additional lil leather pouches
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Unread 02-25-2012   #5
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Heres where I'm at with the spaulders. I sent the old mesh into zbrush to sculpt out some representation of a skull. Then decimated and back into Maya making it live which snaps verts to it. With the old spaulder I started cutting into it and placing the verts over the sculpt so it would retain the form.
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Unread 02-25-2012   #6
carlobarley
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Default dynamesh

you can use dynamesh so you dont have to reproject/resurface your sculpting topology
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Unread 03-08-2012   #7
Toxic929
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Good point carlobarley I definitely could have. I'm a stickler about having decent topology at most if not all times. I should get into the swing of using dynamesh more though especially when concepting.

Heres a previz of the leather armor in modo.
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Unread 03-08-2012   #8
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Well changed around his face a bit. Added more character. I'm still uncertain of hair/head elements but instead of a melancholy character hes now more arrogant. I kind of want to channel Balthier from Final Fantasy 12 except with less experience under his belt.
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Unread 03-10-2012   #9
stunriver
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When is Spring Show submission anyway?
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Unread 03-14-2012   #10
Toxic929
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good question.. wish I knew exactly.. gotta find out soon... heres a rendered previx
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