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Old 07-01-2010   #1
marcusdiaz
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Default Four Armed Man

Hey guys. as i finish my temple design, im working on the concepts for my character that will be within the room. here are a few sketches. im trying to focus on the anatomy and making the body seem as if it would actually work. if anyone has any ideas or cool concepts to help me out, i would love to hear/see them.
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Old 07-01-2010   #2
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try to avoid the double shoulder system. Giving the lower appendages a deltoid and having it split off like the upper set of arms is both done to death and anatomically janky, espeically since its not going to have a second set of clavicles to attach to. Think about instead treating them like the legs or like how other mammals appendages branch off from the body. Maybe even migrate them from being directly underneath the original set of arms, bring them either forward or sprout a little from the back a bit
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Old 07-01-2010   #3
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you know thats exactly what i wanted to do. i was thinking of having the arms start more towards the back. i was just running into so many issuse on keeping it pleasing to eye, having both arms able to move easily, an making sure that the anatomy looks functional. i even had some help from a friend. this concept was made from lost hope in failing at the others. so i ended looking at Mortal Kombat's Goro character, and the female Nagas from warcraft, then decided that this would probly be the best way to go. here is an image that Victor Aldrette did for me. this is what i wanted to go for, but as you can see, the character would have issues moving his arms forward, leaving him only able to use his second set of arm in a flapping (wings) motion. and thanks again Victor
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Old 07-02-2010   #4
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damn, now I am thoroughly jealous ^_^

jus kidding, good shizz. is he gonna have those sweet indian swords? or some variation of it? that'd be sick.
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Old 07-02-2010   #5
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im not sure what an indian sword looks like, i did a google search and ended up with samurii swords. but he was going to be a bit more of the assassin type, fighting with daggers, short swords, and all that other good stuff. think of him as an assassin, vampire kinda guy, located in a middle east kinda land.
but yeah, i wish we had more people joining the discussion, would like to get a vote on what i should do for the design.

arms on the back is what i would love to have, but they would need to work well in combat.

two pairs of arms on his side allows him to move easier, but like shawn said, its been done before.

come on guys, send me your vote on what you find more pleasing, ive been wanting to do this character for a LONG time now lol.
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Old 07-04-2010   #6
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yea, wish i could help you but anatomy is certainly not my strong point. as far as a sword though, i meant the sikh people. they're not indian, but middle eastern, sorta north of india the continent...geography was, obviously, one of my strong points.
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Old 07-04-2010   #7
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oh, just dress him like the first guy. with the huge turban. YES
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Old 07-04-2010   #8
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NICE, im sold on the the sword. and the turban, well i cannot picture having to model it lol. thanks for the images
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Old 07-05-2010   #9
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here is a more detailed front render. im still trying to find a final way to get the arms to be a bit more orginal, but this is basicly what im leaning towards.
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Old 07-19-2010   #10
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ok i reworked his body a bit, i wanted him t be a bit thinner, and the clothing on the last image was bit too military for me. ill add more detail and other views later.
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Old 07-27-2010   #11
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still working on it, but here is the base mesh so far
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Old 08-05-2010   #12
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Quick sketch. Might help with proportions.
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Old 08-05-2010   #13
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oh thanks alot man , wish i had this sooner, you managed to bring out the look i was going for. AHHHHhhh!!! ok let me go back and redo some things lol.
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Old 4 Weeks Ago   #14
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heres some zbrush work. ive only worked on the upper body so far. i will add a bit more meat to his legs, but i would like to see what suggestions you guys have. im going for fit and ripped look, but i dont want him to be overly muscular. later when the normal map is made, i think i will drop his top pair of arms a bit closer to the second set, i want the armp pit to be closer to the lower deltoids. thanks for viewing this guys. i really want to finish this guy, keep changing his look, but i think im happy with it now.
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Old 4 Weeks Ago   #15
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To support all that weight up top I think you need to have a stronger looking mid section. You can still make him look lean. Maybe make that rib cage a bit bigger. Your legs also can't be too skinny. You don't want it to look like you can knock him over just by leaning up against him. Hope this helps
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Old 3 Weeks Ago   #16
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yes i agree, ive been working on the body in maya, still in progress... started geting impatient and worked on the head for a sec since it seems to be in decent condition. here is how it looks so far...

texture is just a layout for what needs to be. hair dosent match, needs to be more nappy and less straight, and the tatts will be worked on a bit too...
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Old 2 Weeks Ago   #17
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Ok guys here is a full body turn around of what i have so far. im still working on textures, but im running into an issue with my Uvs, or my normal map (not sure what the problem is). i have four faces on the geo that are not responding properly to the normal map. uvs seemed to be aligned properly, no faces are flipped, and normal map looks fine. i circled in red the issues that i am having.
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Old 2 Weeks Ago   #18
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hard edges?
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Old 2 Weeks Ago   #19
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no i checked for that, i think if i rendered the normal map with hard edges, it would also show in the normal map. but the entire geo is smooth
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Old 2 Weeks Ago   #20
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flipped face normal?
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