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View Full Version : Dr. Light - Julliant Peng


jay_p
01-14-2010, 07:11 PM
hey guys! for the past few days i needed a break from my main project and thought i would whip up something for this. i decided to do dr. light since organic modeling is my favorite. since i picked this up pretty late i decided to go low poly. i also wanted to practice better topology. i only have one 256 x 256 texture map. everything is painted in photoshop. i'm still definitely working on it, but if anyone happens to be online feedback is totally appreciated.

with my dr. light i wanted to make him like super human and stuff but then if he was super human there would have been no need for megaman. so he's just like a chill scientist with a beard and a bit of belly.

i shouldn't even bother submitting because there is some pretty slammin stuff already, but it was fun to make this anyway.

poly count: 626 tris

Shon Mitchell
01-14-2010, 07:54 PM
As I see it, there are no entries yet posted in the final submission forum, so post away and let the slackers cry >: )

r3ppr490n
01-14-2010, 07:57 PM
Great job on the poly count. Could you post the texture map?

jay_p
01-14-2010, 08:14 PM
attached is my texture map and uv map :D still workin on it i know it's kinda sloppy -_-

parker
01-14-2010, 08:43 PM
excellent job on the face and good use of low poly count. you should definitely submit this. a good study for an iphone or ds character.

ideas... i would add a very light overlay of fabric texture on his coat (and possibly other clothing) just to give it some noise. just copy from cgtextures and paste.

btw... is the deadline tonight @ midnight? or tomorrow night at midnight? really want to do my 2nd model.

Shon Mitchell
01-14-2010, 08:47 PM
tomorrow by midnight

Shon Mitchell
01-15-2010, 04:19 PM
Final Reminder!!! Character sheet needs to be posted in the Final Submission Thread by the end of today in order to be eligible. Specs for final submission on in the first post.