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andrewG
11-12-2009, 06:00 PM
I have planning on doing the redcoat zombies. Still working up my concepts, so will post in the next day or so.

Andrew

dabu
11-12-2009, 06:26 PM
sweet, looking forward to it...

dabu
11-18-2009, 09:38 AM
I take it you are no longer doing this?

andrewG
11-24-2009, 04:28 PM
sorry wanted to have to have this up last week but was waylaid by the flu last week.

so here's a concept for the redcoats

andrewG
11-30-2009, 04:38 PM
Started working on the model. Here's what i have so far. Still need to do hands and weapons and maybe some tweaking.

currently at about 980 tri's

dabu
11-30-2009, 05:16 PM
can you post up some quick orthos so we can see scale and pose?

Scott_TallChair
11-30-2009, 05:22 PM
Hello,

This is coming right along - lots of progress here. I would focus on a couple of things during your next pass at the modeling of this character.

One, you're right in that the hands could use some attention. There do seem to be a lot of polys in the hands that might not need to be there, so finding a way to reduce the polys going down the forearm might help control the poly count for the hands, and after that it's just going to be about achieving the shape that you are looking for there. Feel free to model the hands open or closed, but we're most likely not going to be animating the fingers separately (the hand will hang off the arm and not move).

The other thing I would suggest is to revisit the concept drawing, and see if you can bring some of the character that you have there into the model itself. Looking at the way the legs are twisted, I'd say you could make the knees a little knobbier, like they're buckling under the weight of that massive torso. Also, in the concept it looks like the soldier has a hunch back, or a large, heavy lump on one side (like Igor). These are just two suggestions, I would take a look at the drawing and find ways to get the model to have the same characterization that you find in the concept art.

Off to a great start!

andrewG
12-04-2009, 03:57 PM
here's update on redcoat zombies

the first ones 988 tri's and the second on is 1010 tri's.

The idea right now is that there will also be two textures and each zombie can use either texture for a total of 4 zombies. May add another mesh zombie for 6 total.

andrewG
12-10-2009, 04:48 PM
update.

I did create a 3rd model. Started working on the textures. Mostly just a color pass with an Ambient Occlusion on it.

Scott_TallChair
12-15-2009, 10:28 AM
Showing some good progress...

andrewG
12-16-2009, 05:45 PM
here's progress so far

andrewG
12-17-2009, 03:24 PM
Here's second texture.

need to work on the facial features to change them up a bit .

andrewG
12-19-2009, 11:00 AM
Here are the final zombies

There are 3 meshes and 3 textures. Each mesh can use each texture for a total of 9 different zombies.

Tri's
Zombie 1 = 998
Zombie 2 = 994
Zombie 3 = 992