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View Full Version : Doug's thread, dipped in acid - it EXPLODES


DrEvizan
11-10-2009, 08:19 PM
I have been working on this for a little while in between real work, but I'm giving you all my prep here now all at once. It's Dr. Wiley. Since high poly modeling is against the fiber of my being, I've delegated the 10k tris to a secondary part of the model. :)

DrEvizan
11-10-2009, 08:43 PM
Here's more picture oh ehm jeez!

dabu
11-11-2009, 09:22 AM
awww dizzam. out of nowhere, he strikes!

Id make the side tubes thicker, to match the ref more, has a nice super cartoony feel to it that is getting lost a little bit in your model...

rburke
11-11-2009, 11:02 AM
yeah tubes should be way thicker, looking good so far. But does a vehicle fit into this challenge, the guidelines are pretty specific, and i dont remember it saying anything about vehicles one way or the other.

Shon Mitchell
11-11-2009, 12:04 PM
the character is still there so thats what will be judged overall...think of the machine as an overly elaborate stand to render the character on.

DrEvizan
11-11-2009, 02:50 PM
I agree on the tube thickness. I wish I didn't. I really want to give Dr. Wiley something to interact with, so I figured he could be pulling levers and generally acting maniacal. Also the control panel is going to be emitting light, because everyone knows upward light makes evil things eviler.

A_GAME
11-11-2009, 04:47 PM
Great Wily Concept.

parker
11-12-2009, 05:04 PM
amazing progress on this. love the dr wily concept, especially his robotic arm. platform is a nice touch.

Dawson_John
11-12-2009, 08:56 PM
Wish I could offer more helpful critique, but I'll just settle for awesome as always. Your art work is just fantastic, man.

dabu
11-18-2009, 10:01 AM
I'd exaggerate the mechanical bits on his arm so they read better from a distance...

dabu
11-18-2009, 10:02 AM
Id exaggerate the mechanical bits on his arm so they read better from a distance...

DrEvizan
11-18-2009, 02:40 PM
If I should just consider the ship a fancy pedestal, does that mean it won't count toward poly count / texture space? Just wondering.

DrEvizan
11-18-2009, 03:58 PM
Update: Here's the updated mesh (not much changed) and the most pain in the ass convoluted UV map I've ever had the displeasure of muscling through. I'll have to finish modeling the hair after I make the texture for it. It will just be easier to wrap my head around that way.

Shon Mitchell
11-18-2009, 06:53 PM
nope, as the contest is centered solely on the character, that is the only thing that will be considered when jusdging, hence the pedestals can be as detailed as you want them to be, just take heed it will effect the judging in no way shape or form, the poly and texture limit is left only for the character, as a pedestal was not part of the guidelines for the contest.

DrEvizan
11-19-2009, 04:44 PM
Progress tastes minty.


Here's a base pass texture

Gary
11-19-2009, 10:01 PM
Your clothes look to noisy but I'm sure that's because it's a work in progress. Face looks good. But i kinda want to see that arm robotic stuff somewhere else; maybe on his feet or a necklace. Well keep at it.

dabu
11-19-2009, 11:47 PM
great first pass. I think you could push the size of some of those robotic details on his arm so they read better at a distance...

DrEvizan
11-24-2009, 04:37 PM
Here's my progress so far. I took a break from wiley and started working on the floater last night. I think this is the tightest UV map I've ever made

dabu
11-24-2009, 06:19 PM
nice start. his robot arm is getting a little lost back there against the base, make it pop, maybe with a shiny chrome or lighter color...

parker
12-10-2009, 11:24 PM
nice job on the texture pass! love how you did dr. wily's hair and face w\ age spots.

Shon Mitchell
01-15-2010, 04:23 PM
Final Reminder!!! Character sheet needs to be posted in the Final Submission Thread by the end of today in order to be eligible. Specs for final submission on in the first post.