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A_GAME
10-30-2009, 04:48 PM
Here is my take on the blue bomber so far. Concept is wip.

dabu
11-03-2009, 10:13 AM
that is pure awesome.

Gary
11-03-2009, 10:21 PM
greatness my, friend greatness.

rburke
11-05-2009, 12:25 AM
why do i keep thinking of "streets of rage" when i see this.

A_GAME
11-07-2009, 05:21 PM
still exploring concepts here. I kinda want to do something cartoon-ish with this. I think im gonna stick with the finger cannon motif though.

DrEvizan
11-11-2009, 03:07 PM
Normally I side with any decision to make things cartoony, But I think this concept was actually a lot more fun in a realistic style. It looked like the hero of an indie sci-fi movie.

dabu
11-11-2009, 03:22 PM
yeah, wheres your progress on this austin? Also, you could go for a low poly version, totally allowed within the specs of the contest...

A_GAME
11-11-2009, 04:34 PM
Hey I have still been working on this. Here are some silhouettes.

parker
11-12-2009, 05:03 PM
cool concepts. would be neat if you pulled off this style with the modeling and texturing.

A_GAME
11-12-2009, 10:04 PM
Here are my favorites. The one on the far left is the one Im going to the next level with.

A_GAME
11-13-2009, 12:21 PM
Here is a more developed version of the concept.

dabu
11-13-2009, 03:12 PM
not sure why you would take this on when your original concept was SO KICK ASS, but hey, its a free world...

Looks a little loose and cartoony to me... is that what you're going for? if so, how about some tight line drawn orthos?

you can do this low poly if you want as well...

CNecron518a
11-13-2009, 04:39 PM
Original concept. I vote "yaa".

A_GAME
11-13-2009, 05:01 PM
I respect you people's opinions, and I know when to take criticism. So I am excorcising my right to go with the crowd on this one. Here are the new orthos so far.

dabu
11-13-2009, 07:23 PM
cool. Tracing over photos of an actual person will do you just fine as well...

A_GAME
11-13-2009, 07:27 PM
yeah that's what I did here, to speed up the process a bit.

A_GAME
11-15-2009, 05:09 PM
Here is the model of the body so far. I haven't really done a character before, so If anyone has some tips on the topology, I would appreciate it :)

dabu
11-15-2009, 05:48 PM
this is a sculpting base, yes? Feel free to check out my threads in character and hero props in terms of topology. Also, I would double post this on polycount to get a better feel for quality, and spread his feet a little wider apart., feels knockkneed.. and pull his feet back a hair

A_GAME
11-22-2009, 08:52 PM
Here is the head sculpt so far. I am going to start on the body pieces tonight.

Gary
11-23-2009, 12:27 AM
seems a bit narrow, the head i mean.

graduisc
11-23-2009, 02:03 AM
nice start, some quick things i would say with my menial amount of people sculpting-in-zedbreuche-and-misc-character-knowledge would be (in no order at all)

gather all the reference ever what youre trying to do,

with likeness sculpting, i guess sculpt in mostly perspective because thats how were going to see things in the end?

get the big things like proportion and silhouette down then slowly move down to the finer details like eye brows i guess.

http://characterdesigns.com/index.php?sitepage=home

has a bald man in their photo section has similar proportions to what you be doin up in the badassery you call your concept.

if you want i can do a paint over too...

A_GAME
11-23-2009, 04:14 PM
If you want to do a paint-over, that would be cool. You should do it :)

graduisc
11-23-2009, 06:31 PM
okay sure why not. hope this helps

1. i drew some arrows to help with the planes of the profile of the face.

2. flesh out the area around the eyes kinda? flesh out the muzzle area? and the back of the head too.

3. i guess try working on the boney land marks i marked an example area

4. widen the jaw area i guess, it helps make the head not look as narrow, like gary pointed out.

misc stuff
round out the sides of the upper area of his head, they seemed a little faceted.
then i suggested somethings in middle drawing.
enjoy

Shon Mitchell
11-23-2009, 07:41 PM
what ref are you using?
if you're going for skinny punk rocker kinda feel grab some photo and likeness ref and use that as a basis, right now this is seeming like modeled straight outta head, rather than based off a likeness

A_GAME
11-23-2009, 09:06 PM
good advice, I will do that. Thank you for the paint-over darrel

A_GAME
12-02-2009, 02:50 PM
Here is the torso sculpt, as well as the reference i used...

dabu
12-02-2009, 02:51 PM
damn, better hurry and you might finish on time.

post more updates...

A_GAME
12-02-2009, 04:38 PM
I redid the head sculpt to make him look younger. In the interest of time I am going to consider it done

A_GAME
12-04-2009, 04:10 PM
Here is the gloved non-gun arm + reference and an glove-less arm

Gary
12-04-2009, 05:14 PM
looking nice, though the thumb looks off to me.

A_GAME
12-04-2009, 07:52 PM
woah. Good eye. whoops

A_GAME
12-06-2009, 03:33 PM
here is the high poly gun arm

A_GAME
12-11-2009, 12:06 AM
here is the mega man's boots. I am going to add in the shoe laces during the texture phase.

A_GAME
12-12-2009, 12:19 AM
here is the low poly model. I guess i have some baking to do now.

dabu
12-12-2009, 11:38 AM
cu razy. Looking forward to seeing this finished. You could optimize the lo poly a bit, but will work fine as is.

normal maps!

Shon Mitchell
01-15-2010, 04:23 PM
Final Reminder!!! Character sheet needs to be posted in the Final Submission Thread by the end of today in order to be eligible. Specs for final submission on in the first post.