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Amad
09-23-2009, 02:35 PM
I'm getting a lot of slowdown in Maya at around 250 polys on any model. When I go into my task manager, my cpu resources are only at around 3 percent, ram around 50 percent, yet my computer is all but non-responsive. My specs are

Radeon 4890HD
2x2gig Dual channel Ram
Core 2 Quad
Running Win 7 with 64 bit Maya 2009.

I'm assuming there's a way to tell Maya to utilize all my cores because it seems like right now it thinks that 1 should be the default, but I'm just speculating. Any thoughts?

josephine.auda
09-23-2009, 02:53 PM
-did you have high quality render on? it might cause everything else to run slow.

- defragment/virus cleaning/and update need?

- delete files that you dont need on your computer that might run out alot of memory. The files you still want to keep, get the extra hard drive storage to save all files.

-if everything else were checked and your computer still run slow. Then, your video card might be getting old. :-(

matthewparis
09-23-2009, 04:06 PM
-did you have high quality render on? it might cause everything else to run slow.

- defragment/virus cleaning/and update need?

- delete files that you dont need on your computer that might run out alot of memory. The files you still want to keep, get the extra hard drive storage to save all files.

-if everything else were checked and your computer still run slow. Then, your video card might be getting old. :-(

lol that isn't an old card

josephine.auda
09-23-2009, 05:25 PM
you dont know. it might be lemon one. i just say might be because i dont know either.

Cooley3D
09-23-2009, 05:44 PM
If none of the suggestions above help, try checking your processes, you may have something malicious running thats bogging down your RAM. Do you have any other software thats chugging?

While I dont think that this is the problem, you could also reduce how much history maya holds onto and that speeds it up, and be sure to delete your history frequently and remove unused nodes from your outliner.

rburke
09-23-2009, 07:56 PM
sounds like your running out of virtual memory, maybe, go to control panel, system, advanced, and adjust eh size o fthe page file to something like oh idunno minimum 2048 max 8096 see if that helps. your rig is solid its something odd, chat me later on steam ill see if i can help.

Amad
09-23-2009, 08:55 PM
Yeah, the processes are super clean. I just have avast and the basic services that I use on there. There's nothing malicious going on.

The answer is yes, it's high quality mode. It'll go through phases where it'll be fine, then I'll do something random like switch to quad view/single view and then bam, massive slowdown. I'm not using image planes either.

As far as the vid card goes, all the drivers are updated and I can play anything at max (except crysis which slows down a bit at max) at about 50 fps on average. I've never had an apparent issue with that.

Ryan, I adjusted my paging for the memory. It was set to 4490 or some weird obscure number, despite the system recommendation of 6110. I set the parameters there, I guess time will tell.

CPUID shows no issues with the ram, and it's been flawless since I installed it.

The vexxing thing is, it shows my CPU at like... 4 percent usage, even when thing's are bogged down.

By the way, I accidentally wrote 250 polys. I MEANT to say 250k polys, half a million tris. My bad.

rburke
09-23-2009, 08:59 PM
and what was your os, and is this in maya 64 or 32 bit trying to think what it could be, i have gotten slowdown before at about 250k myself but its not really an issue 99% of the time. its hard to diagnose it. if i think of anything ill let you know. oh also is that in shaded view cause wireframe can be uber slow and if your doing high poly stuff if you still have smooth mesh preview on it will go so slow, as 250k in smooth mesh preview is drawing as about 1 mil.


oh dudh you said windows 7 and maya 64 you dont have xp 64 by anychance do you. maybe its a windows 7 issue. im puzzled.

josephine.auda
09-23-2009, 09:27 PM
interesting.. Do you have any complex shaders or rig? I suspect shouldnt be a problem. Do you have that problem on your laptop? If is that so, you can get rburke (I am sorry i dont know your actual name :-( ), maybe he can help you at your school to solve that issue. I wish I knew more than what I can know of.

Amad
09-23-2009, 10:03 PM
The only constant is that I'm trying to use transfer maps. Once I start doing bakes, I slow down... not really during the bakes, but just kinda after I've been at it for a while.

I don't have a laptop, wish I did :) Thanks for the advice tho, hopefully this thing comes around.

As a side, what kind of poly count are you guys getting up to with smooth navigation? IE, where should I expect to be with this kind of rig?

Ryan, I'm on windows 7x64 and using maya 2k9x64. I found that yeah, going in and out of wireframe = slowdown sometimes as well.

josephine.auda
09-24-2009, 12:02 AM
Well, transfer maps baking does take forever, yes. The diffuse map baking does take much longer time than normal and spec baking because the computer is calcuating the pixels and all. The normal map transfer maps baking might cause the crash. I suggest you try to turn off the high-quality render at this moment, so the hamster wont have stroke. And also, delete the history that is definitely a thing. After you have done the baking, you can turn on the high-quality render to see the result. I hope it kinda helps.

Smooth nagivation for rigging? Do you mean to smooth bind, then paint weight? There is no secret way to cheat off the paint weight. That is what you mean?

josephine.auda
09-24-2009, 12:04 AM
to answer your question- there is no poly limit for rigging unless you want to establish the poly limit. Well, use your judgement at some area where it can be installed with edge loops and or remove it. If you really want the poly limit: i will go for 3 to 5k.

josephine.auda
09-24-2009, 12:08 AM
hey, if you have zbrush software. It might get some result if you still have same problem with maya baking. I never really like transfer maps baking depending on some things I might just have to do it.

Amad
09-24-2009, 05:15 PM
Oh I'm sorry about that - rig = my computer, not a rigging assignment, heh. Actually all is well, I think it was just that I was using smooth preview with wireframe on and it didn't like that one operation. Thank you for all the help.

JoeC76
10-07-2009, 02:38 PM
about the earlier question on "if you can assign maya to use up all the cores" to do this you can alt+cntrl+del then go to programs then go down maya (have the program opened) right click it ->affinity -> and select the cores. you can also google imagecfg.exe and manually set any program to use the amount of cores you choose.

http://forums.speedguide.net/showthread.php?t=187768

fyi.

but usually default for maya is all 4 cores.

LMP
12-12-2009, 12:07 AM
that's an amazing spam bot...

matthewparis
01-28-2010, 04:04 PM
There are indeed some truely amazing bots on here hehe.