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View Full Version : How to unwrap cords, tube, hoses, etc.


DrEvizan
09-05-2009, 06:50 AM
most modelers will tell you that the best to unwrap a tube that has been deformed and is all twisted up, is to do it before deforming it at all. THIS IS NOT THE WAY!

This is a technique I stumbled upon in my journeys for unwrapping any tube, so long as it has a regular quad mesh. This seemed so obvious and simple to me that I can't possibly be the first to figure it out, but in the case that I am, I will take full credit, and expect everyone who uses it to put a watermark of my name in your renders :)

Step 1 - In Maya, select all of the faces of your cord, hose or piece of twisted-ass tubular mesh.

Step 2 - Go to your UV Texture Editor window and from the polygons menu, select "Unitize"

Step 3 - Back in your Perspective view, select all the edges of your tube EXCEPT FOR ONE EDGE LOOP THAT RUNS ALONG ITS LENGTH.

Step 4 - Return to your UV Editor, and hit the "Move and Sew UV Edges" button.

What you should end up with is a grid that is perfectly lined up with your UV grid. Obviously, most of the time you will need to scale this grid in one way or another, and in some cases you may need to move a few rows of UV's to match any non-uniformity, but there's 90% of your work done for you.

The End

-Doug

ahoward
09-05-2009, 05:26 PM
Brilliance.

Amad
09-06-2009, 06:39 AM
You just saved me about.... 4 months of my life from now until the point that I die. You are the man.

Xeon18
09-06-2009, 11:58 PM
I love you...

A_GAME
09-08-2009, 07:14 PM
You are an asshole.















Wait, I didn't read your post correctly. You are, in fact, awesome.

Fingus
10-21-2009, 10:15 PM
I knew the Unitize trick already, but I used to sort them out by hand afterwards. The Move and Sew Edges technique is utterly brilliant! Thank you very much for sharing it.

KevinNg
12-17-2009, 12:53 PM
Damn I knew there was an easier way to do that! Max has it so why not Maya i thought... Thanks for the info!

JesseFischer
02-25-2010, 10:29 PM
That is stupid simple.

jnguyen3d
02-26-2010, 12:36 AM
Tried it out.. nice trick.

lugarza
03-09-2010, 12:02 AM
Love this. No more manual sorting for me either!