View Full Version : Environment/Reflection Map in View Port?
Is it possible to get a reflection map that works in the view port?
Not that I've found as of yet. Everything I've seen is based in a render.
You could just take your geo and mirror it all, flip it on the Y, double your poly budget and say to hell with it :)
rburke
08-03-2009, 09:15 PM
use a cgfx shader, you can do this but it cant be a realtime env map, only a pre-rendered one. i could go over how to generate env maps and also how to setup a shader if youd like.
use a cgfx shader, you can do this but it cant be a realtime env map, only a pre-rendered one. i could go over how to generate env maps and also how to setup a shader if youd like.
I'm thinking this is what I want, it's not actually a real-time reflection of the environment, it's a still image that is layered into the textures of the object giving the illusion of a reflection. Right?
rburke
08-04-2009, 01:57 PM
that is correct, there is 2 main types. Planar reflections and cubemaps. There is few other types but most fall into those categories. I just need to know what sort of reflection you need. Like is it a mirror, or is it just something like say a bottle that needs to look reflective, or maybe a shiny trash can or something like that. Something like a mirror is much harder to do in maya, while a bottle is pretty easy. Mainly because the mirror would be more dependent on the camera location while the bottle would be dependent on the objects position in the world.
Something like a bottle basically.
rburke
08-04-2009, 02:46 PM
okay ill make up a little tut, might take me a while though, i got a busy schedule so dont hold your breath, but you will be happy with the results im sure.