dabu
06-21-2009, 07:06 PM
1st Place - Abra Cadaver Purred Corpse Rifle
2nd - Toaster Rifle
3rd - The Decoy
Feedback from Pryce:
1. Corpse rifle. Its ridiculous and well executed. I like the foot sticking out- its instantly capivating. Well executed and clear. That's the way I roll when I evaluate commercial art.
2. Toaster gun. This comes second for me because at a glance, I can't tell what it is. I think it would have been better if it looked more like a toaster and if the actual toast in the main images was better executed. Also the funny extras like the butter and the jam aren't legible enough. But, I like the concept and its funny. Plus the extra work put into it with the characters is pretty cool.
3. Multi Blade. Kind of a toss-up, but its a pretty ridiculous weapon.
Ii the emphasis was more on art than on concept, then maybe I'd go with the frost rifle instead. It looks good and is pretty well presented though there was some weird choices in not appropriately rendering the end of the barrel. However, its not very funny and it just looks like a steam punk rifle.
Feedback From Shon:
1st place : The handheld reactor. Best in overall artistic implementation. The design matches his original goal to create gun in the vein of unreal, and it matches that visual style. Also design wise it has the most functionality of a usable weapon while still being completely impractical as it can hurt and kill its user easily, while still being able to cause damage to enemies.
2nd Place : Steam Powered Cleavers. Harmful to enemies but unnecessarily so. About the same amount of damage could be inflicted sans steam power so the back pack slows down the user rather than giving them any help.
3rd : Cadaver gun. Weapon is useless as meat sillie string wont hurt you unless maybe its bad meat and you catch an unlucky load in your mouth. 3rd place on art style alone.
And from Dabu:
1st place was a toss up for me between the Toaster Rifle and the Corpse Rifle. I ultimately went with the corpse rifle after talking with Pryce. Its goofy, very striking (if not a little confusing) silhouette. Good mix of style and design.
2nd - Toaster Rifle. Funny idea, artistically could be a little stronger in places. However, the mockups with the characters really took this one over the top for me.
3rd - The Decoy, as it demonstrated the highest level of craft, and looks great, though it does look like just another unreal weapon to me at a casual glance. The design of this could really be pushed further, would like to see this level of detail applied to something more visually interesting / pushed further from a typical unreal weapon.
Loved the idea of the Icicle gun, but it wasn't finished, and the function could have been more inherent in the design. Nobody will ever see that little window from in game camera.
The Steam Butcherknife was interesting in concept, but was hard to make out the function from the art, and the presentation was weak.
The Omni Blade was a really strong contender, would have liked to see it without cellshading. Unfortunately, you can only win once.
2nd - Toaster Rifle
3rd - The Decoy
Feedback from Pryce:
1. Corpse rifle. Its ridiculous and well executed. I like the foot sticking out- its instantly capivating. Well executed and clear. That's the way I roll when I evaluate commercial art.
2. Toaster gun. This comes second for me because at a glance, I can't tell what it is. I think it would have been better if it looked more like a toaster and if the actual toast in the main images was better executed. Also the funny extras like the butter and the jam aren't legible enough. But, I like the concept and its funny. Plus the extra work put into it with the characters is pretty cool.
3. Multi Blade. Kind of a toss-up, but its a pretty ridiculous weapon.
Ii the emphasis was more on art than on concept, then maybe I'd go with the frost rifle instead. It looks good and is pretty well presented though there was some weird choices in not appropriately rendering the end of the barrel. However, its not very funny and it just looks like a steam punk rifle.
Feedback From Shon:
1st place : The handheld reactor. Best in overall artistic implementation. The design matches his original goal to create gun in the vein of unreal, and it matches that visual style. Also design wise it has the most functionality of a usable weapon while still being completely impractical as it can hurt and kill its user easily, while still being able to cause damage to enemies.
2nd Place : Steam Powered Cleavers. Harmful to enemies but unnecessarily so. About the same amount of damage could be inflicted sans steam power so the back pack slows down the user rather than giving them any help.
3rd : Cadaver gun. Weapon is useless as meat sillie string wont hurt you unless maybe its bad meat and you catch an unlucky load in your mouth. 3rd place on art style alone.
And from Dabu:
1st place was a toss up for me between the Toaster Rifle and the Corpse Rifle. I ultimately went with the corpse rifle after talking with Pryce. Its goofy, very striking (if not a little confusing) silhouette. Good mix of style and design.
2nd - Toaster Rifle. Funny idea, artistically could be a little stronger in places. However, the mockups with the characters really took this one over the top for me.
3rd - The Decoy, as it demonstrated the highest level of craft, and looks great, though it does look like just another unreal weapon to me at a casual glance. The design of this could really be pushed further, would like to see this level of detail applied to something more visually interesting / pushed further from a typical unreal weapon.
Loved the idea of the Icicle gun, but it wasn't finished, and the function could have been more inherent in the design. Nobody will ever see that little window from in game camera.
The Steam Butcherknife was interesting in concept, but was hard to make out the function from the art, and the presentation was weak.
The Omni Blade was a really strong contender, would have liked to see it without cellshading. Unfortunately, you can only win once.