View Full Version : The MutiLaser!!!!!! Exclaimation points!!!!
DrEvizan
05-26-2009, 01:02 PM
Introducing the first laser rifle powered by human flesh. The mutilaser. Production has already begun, I'll also post my concept for the poison mace soon.
*Revision - This is no longer a laser gun, but a horrible, horrible liquid projectile gun. Maybe not liquid exactly... think silly string, but really hard to clean.
DrEvizan
05-26-2009, 07:35 PM
Tell me what you guys think so far. Dabu says I should make it easier to hold. I'll work on it. Comments?
gerasimimumu_George
05-26-2009, 09:10 PM
How would it transfer flesh to power the laser... I mean 'questionable practicality' - but it has to make some sense. Please enlighten me, I have no idea how one is related to the other.
G
DrEvizan
05-26-2009, 09:40 PM
Actually, after talking to Dabu, I've decided it actually shoots meat in a stream - like silly string. I'll have to modify the design to make this more apparent. As far as it's practicality, you will need to kill and dismember someone BEFORE your able to even load. Also, it's apparently really hard to hold.
But valid question
James
05-27-2009, 06:56 AM
great job evan!
Your stuff always cracks me up xD. Anyways, I have a few ideas; I think you should rebuild the barrel differently. Too lazery for what you've decided to change it to (which I know you mentioned you were going to alter it). I think getting rid of the ball on the barrel (despite how much character it brings) it just doesnt serve a purpose and doesnt adds towards the effect that its a lazer and not made to shoot a stream of meat.
Also the texture on the barrels is a little odd. Seems like the uv's are spreading out too far and you're getting black shadows along the edges of the polys so it makes the fact that its lower poly really visible.
Also on the gun handle, the gold parts seem way too gold, try taking down their saturation a little but and shading in a bit more depthin into them. I think that would help out majorly because right now they are a bit distracting.
Anyways, this is pretty cool so keep it going :D
Also, you'd have to justify the banana clip on the bottom since the weapon is fed from the mulcher on the top. Or, that could just be part of it's 'WTF' value for this project :D
James
05-27-2009, 07:01 AM
Also, you'd have to justify the banana clip on the bottom since the weapon is fed from the mulcher on the top. Or, that could just be part of it's 'WTF' value for this project :D
I was thinking this too, but I noticed a second barrel at the bottom and realized that he probably intended for the clip to be used for an actual gun that shot out the bottom barrel using the trigger assembly in the back. The meat grinder I suppose is just the crank which fires it out the top barrel.
Correct me if I'm wrong with that Evan.
gerasimimumu_George
05-27-2009, 12:17 PM
I am glad it shoots flesh 'silly string' - it makes much sense now. I understand u need to chop up a body before feeding it into the machine (the leg stump gave that one away :D), but my concern was that the laser is a high power weapon and your gun has no power source on it... The design, the model and the texturing is cool, don't get me wrong, but I think a certain amount of sense is required, even for a 'questionable' weapon.
G
DrEvizan
05-29-2009, 09:54 AM
Thanks for the feedback gents. I shall definitely omit he ball on the barrel and make it look more "faucety" to accommodate the meat stream. As for the clip, sorry it doesn't serve a purpose. But I think it's going to stay regardless. The lines on the barrel are product of an ambient occlusion bake I haven't gotten around o completely fixing yet.
Good eye
-Doug
DrEvizan
06-01-2009, 12:00 PM
It has become apparent that by changing the function of my weapon to one other than lasers, the title "Mutilaser" No longer makes any sense. Unlike he banana clip, which makes as much sense, but shall remain, I am changing name of my weapon to the more proper...
"Abra-Cadaver Funtime Pureed Corpse Rifle"
I think Abra Cadaver should be the brand name, and they should make all manner of corpse powered artillery.
nice name.
DrEvizan
06-02-2009, 03:52 PM
SO...changes
I'm still working on the spout part, but decided that two things would definitely help it read as a "liquid projectile" weapon. First, it should be dripping, especially since the aesthetic of the rest of the gun is a pretty messy one. Also, it should have a valve on it, possibly to close of the nozzle for as a safety, or to control the angle or size of the spray. I used the until now superfluous section on the left side of the gun to house the secondary handle, so that it's easy to hold. When the person is cranking the thing, you would also use this handle to stabilize yourself while cranking with your right hand. I would really like to get back to texturing today. My photoshop is broken. I actually had to use Microsoft Paint to make these screen shot.... sad days.
One more thing. following the renaming of the Gun to the AbraCadaver Funtime Pureed Corpse Rifle, (Logo in progress) I was thinking that it sort of sounds like a product you'd sell to kids. What do you guys think of putting a new brightly colored paintjob on it? or at least the remnants of one, worn down and scratched away?
cute idea, I like how military hardware has idiot proofing on it, like when you see rocket launchers with arrows that say "this end towards enemy"....
DrEvizan
06-06-2009, 11:26 PM
perhaps I've gone too far with the labels...
perhaps not far enough.
See if you can spot my subtle SlapChop reference.
stop having boring tuna....
nice labels, I would consider making them even bigger so they read from a distance.
I would change the face label with 2 arrows, one that says "face" pointing backwards, and the other saying "enemy" facing forwards.
looking good.
DrEvizan
06-11-2009, 07:01 PM
I'll try modifying the labels to make them easier to see. In the meantime - I've notice that all of my presentations absolutely suck. I'd really rather change that.
Could anyone give me some quality feedback on this? (pictures are currently just placeholders.)
James
06-12-2009, 04:24 PM
I like the blueprint style. Things I would change about the presentation though are things like the text at the top right where the title is. I'm not sure changing the font up mid-title is a good idea and the red font is too cartoony. I understand that Abra-Cadaver is the brand name, but you should perhaps spend a little more time making it look more like a brand, you know? Play around with logos/fonts and check out other logos depending on what kind of style you're looking for. Since its going to be just text, you should check out a lot of type logos where its just the words. I mean FedEx uses a straight type as the logo, but you can tell it from a mile away. Same with Coca-Cola, its part of their brand, so try making something like that instead. Or conversly you can just make it the same font as the beginning of the title, same as the "the" font.
Also on the font explaining the features with the lines pointing them out, I think the font should be a little bolder, not bigger exactly, just bolder and the lines as well. I didnt even see those the first couple times looking at the presentation because they sort of fade out you know.
Fade the wireframe. I think it would be cool to make it look semi-drawn on the page. So I would bleed that paper texture through the wireframes and perhaps change the white in the wireframe to something else, or just more opaque. I dont know, just play around with that idea.
lastly I would add a REALLY REALLY OBSCENELY soft drop shadow on the models, not the wireframe but just the diffused models. This adds a bit of depth and sort of makes the models pop out at you. The goal with the drop shadow is to not be noticed though. So make it really soft and really opaque to get it to that perfect bridge between not being noticed but making a big difference.
Those are all I can think of right now man, it looks great though, as always!
WipEout
06-14-2009, 12:18 AM
Lookin' cool. I agree with James about the wireframe on the blueprint-- try to inverse the wireframe, turning the wires white, then make the black polys blueprint-blue to match the background. That'd give it more of a blueprint/advert "feel".
Also, I'd change the brand name as well. Either make a fake logo for the company with the brand name in or directly below the logo, or change the brand text to match-- right now it doesn't read enough as a brand name, or something that viewers might immediately accept as a brand name.
Good work, though! Good luck getting that SlapChop, I love mine :D