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won12_331
04-22-2009, 08:36 AM
i got a problem again... wow..

can anyone solve it??

in my viewport it looks fine, but when i render it it go like that.

left one is the view port in maya, right side is the render image.

first i thought the green chennel in normal is flipped, but i wasn't..

i dont know what is going on...

matthewparis
04-22-2009, 10:24 PM
Check normal map strength/intensity in your hypershade. Maya loves to just wickedly bump out normal and bump maps by default.

Hans Schrijvers
04-27-2009, 03:15 PM
Maya Software renderer is pretty bad at rendering normal maps. Worry not, your normal map is probably fine, try rendering it in MentalRay and if the results there are good, your normal map is good.