View Full Version : WIP Japanese Farmhouse
Smi7h1sH3r3 808
03-29-2009, 04:12 PM
hey guys
workin on a japanese farmhouse.
the texture has a base photo of wood with two separate layers overlayed on top, one black one brown.
it's pretty heavily photosourced still and was wondering what I could do to fix that if needed.
rburke
03-29-2009, 07:12 PM
when using photos its a good idea to build the texture then start overlaying the photos on top. And only in a mild way, using the modified photo to add just the appearance of planks. then using another version of the same photo modified to bump out the highlights a bit. But ussually i try not to use the color of the photosource that much. It rarely is the color you want, so i use it as a dirtpass sort of and then overlay the colors in and then some dirt maps etc. As it stands now they look sort of out of scale too. hope this helps.
Smi7h1sH3r3 808
03-29-2009, 10:41 PM
what do u mean by modified?
to be honest, a photo looks so good ^_^
rburke
03-30-2009, 12:28 AM
what i mean is changing contrast and sharpening bluring etc. I mean use the photo more as a tool and less as a texture. Using the image to craft your texture. Mixing it in on top of itself in many ways also experimenting to get the desired effect. It will also make it easier to get many different photosourced textures to actually match up.
Smi7h1sH3r3 808
04-01-2009, 02:48 PM
k so went back
the photolayer is at 40% opacity and set to overlay...
base is fibers
better?
got another layer or two...something like that
Smi7h1sH3r3 808
04-01-2009, 02:49 PM
sorry forgot to attach
that looks better, you might want to scale up the detail on the wood, the grain gets a tad lost at the moment...
rburke
04-01-2009, 03:16 PM
yeah much nicer and on the right track, it just looks much more artistic when the photos do not make the entire texture. And its good to know how to manipulate the photos too because eventually you find a situation where you cant get the photo you want and need to modify an existing one.
Smi7h1sH3r3 808
04-01-2009, 04:57 PM
haha awesome.
didn't mean anything by the photo comment...bein a smart azz.
Smi7h1sH3r3 808
04-05-2009, 12:37 AM
what's up guys
so did a little more and came upon a question
i want to add moss but I'm not sure if I should use alphas or just try tiling the moss
tips?
vayufox
04-05-2009, 01:19 AM
If it was me I would go with alphas. Moss is a very organic thing so tiling will create an obvious pattern.
alsoknownasOTiS
04-05-2009, 01:44 AM
a layered texture with some alphas would be nice for something like that...
Smi7h1sH3r3 808
04-05-2009, 10:29 AM
lol, u've echoed my thoughts
thanx
Smi7h1sH3r3 808
04-06-2009, 05:40 PM
i swear, i'm going to burn down a forest soon
thats not really reading, craig. try to blend the moss into the roof texture below it. moss grows INTO surfaces, as well as on top
You might try making the background of your alpha the same color as the moss itself. That way you avoid the white and black edges on the alpha.
Smi7h1sH3r3 808
04-07-2009, 12:14 PM
ah, it grows into it...didn't know that
will do on the background color. so simple, yet hidden.
now i'm really gonna burn down a freakin forest.
FAR CRY!!!!!!!!!!
Smi7h1sH3r3 808
04-07-2009, 03:14 PM
so tried to get it to look like the moss is growing out of the wood.
haven't touched the roof yet. will do soon. figured it'd be easier on the wood first, then I'll go back once I've got it.
thanx for all the help all.
Smi7h1sH3r3 808
04-13-2009, 10:22 PM
hey guys
have'n some problems with thatch. the roof can look furry at times, so I think I can get that. Right now it's the sides of the walls on the second story. Gonna try cleaning up some things for now....suggestions PLEASE!!! i'm drowning lol.
study thatch in other games. I would exaggerate the size of the straw strands, and add in darker hues where it meets newer sections of thatch, color variation. You may need to handpaint, gasp...
http://www.botgard.ucla.edu/html/membgnewsletter/images/volume3/Restionroof1.jpg