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View Full Version : Some stuff i been doing at work


Andy Littleton
03-28-2009, 10:26 AM
Hi yall

Here is some of the stuff I've been doing at work. The game will probably be release soon its a 3d flash racing game.

each car with rim/tires is between 1200-1400 tris. (car shell around 500-600 and 4x rims/tires 700-800)

These screen grabs are 1024x1024 however they get reduced to 512x512. Not much loss in quality for the ingame stuff.

No shaders, No lights, so everything is hand painted.

My typical process is
Grab high res model from turbosquid to speed up process
Make low res from it.
Bake out normals (this helps get good lookin ambient/spec bakes
bake out ambient map
bake out specular map
Texture out details, paint over ambient, paint over specular maps to get more reflection.

Andy Littleton
03-28-2009, 10:32 AM
here is also an environment i did. Comments and critques welcome. So ya there ya go. dabu asked me to post some stuff so here I am.

Good seeing you all at chevy's meetup last week. Saw some old familiar faces. I went to gdc last friday got a free pass and man there carreer expos were brtual. You pretty much gota shove your portfolio to their faces in order for them to look at it. Otherwise you get the typical response of go apply online. I even knew some people in their company and they didn't even budge to care haha. bastards screw HR

dabu
03-28-2009, 11:12 AM
wow. Interested in coming by to do an in class demo on baking out the various passes next time I teach texture and light? I'm impressed, well done sir, these look ace.

vsmith3d
03-28-2009, 11:16 AM
Yeah. I agree. Great stuff and very smart workflow.

graduisc
03-28-2009, 07:43 PM
great stuff!

spurn
03-29-2009, 09:11 PM
SOLID! great consistency too

stunriver
03-30-2009, 10:59 PM
Wow Cool Cars and Envi!

SpiralFace
03-31-2009, 04:00 PM
wow Andy, thats fantastic stuff you got there. So do you use normal maps simply to get more detailed ambient bakes faster? or do you use the sample maps for that?

Fantastic work by the way.

Andy Littleton
04-02-2009, 09:41 AM
wow. Interested in coming by to do an in class demo on baking out the various passes next time I teach texture and light? I'm impressed, well done sir, these look ace.

Sure dabu you got my cell so just hit me up let me know of a date and I can come and stop by. Talk about my expierence and do a demo of normal/ambient/spec bake out processes. Show a few tips and tricks that i've learned over time.

Andy Littleton
04-02-2009, 10:02 AM
wow Andy, thats fantastic stuff you got there. So do you use normal maps simply to get more detailed ambient bakes faster? or do you use the sample maps for that?

Fantastic work by the way.


Yes I do normal maps but never show it since the stuff i do is no lightning. The normal maps allow me to get more details out of the ambient bakes which is correct. I also like the way the ambient bakes are smoother and more detailed when using normal maps. Same with a specular map. Looks much better when using a normal map.

As for this process being faster is very hard to say because you gota build a high res model which takes time. But the benefit is less guessing work on the texture work since a lot of details and smooth gradients gets baked on. Less guessing work of how light and shadow will re act to the model. Thats the benefit of doing a normal map bake amb/spec pass.

If your really good at texturing you probably don't have to make a high res model. I typically don't make high res stuff for smaller objects like rims and spoilers. But cars are perfect machine design and easy to spot a flaw so I use high res models as an extra guide :)

Rushn
04-04-2009, 07:24 PM
Wow that cool cars.

Good colors too!