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alsoknownasOTiS
03-22-2009, 05:08 PM
So here is a water tower i've been working on lately...about to start texturing it. It's currently at 1982 tris...and i'll be using a 1024 diffuse/normal/spec/alpha.

rburke
03-22-2009, 06:35 PM
your going to normal and spec map it right. im interested to see the high poly version when you do it. You should do a really good job three is alot of room for good detail here.

alsoknownasOTiS
03-22-2009, 07:30 PM
yea def doing a normal and spec...my hi-res right now is basically just bars and bolts...i couldn't get my railing to bake out properly so i'll prolly just be making the normal map in photoshop for that..i'll be adding some dents/scratches possibly in zbrush

alsoknownasOTiS
03-24-2009, 09:28 PM
update...no spec map yet...parts have a normal map parts don't...

spurn
03-25-2009, 02:02 PM
cool texturing, def. add the beat-up normal, will go far with this kind of texture