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in4m8ion_man
03-01-2009, 12:25 PM
A character I'm designing, in part for Asset Development, in part for myself. This first version is going to be 2000 poly and use only a 256 texture.

in4m8ion_man
03-01-2009, 01:57 PM
2000 Poly total.

in4m8ion_man
03-04-2009, 05:51 AM
New Update

Held fast at 2000 poly and 1 256 map, though I'm using 4 128's to make it easier on myself during the organization phase.

I still need to texture the hair, feet, and gloves, as well as finish the legs, sense I only started them.

dabu
03-04-2009, 01:35 PM
Splitting your maps up into 4 smaller ones doesn't make a lot of sense for this guy. I usually just break my geo apart before texturing to make it easier to unwrap and manage, then stitch when Im done texturing...

texture flats and uvs?

in4m8ion_man
03-04-2009, 02:01 PM
I just did it to keep in order, I still have them ready to form 1 256, so when I'm done with them I'll put them back into 0 to 1. It was just letting me focus on 1 area at a time.

In the end it will be like this, except done.

Hans Schrijvers
03-05-2009, 02:17 AM
Well, I guess it's not necessarily a bad thing, but it comes over a bit unprofessional as usually you will have better used your mapspace on one 256x256 than on four 128x128s.

dabu
03-05-2009, 12:59 PM
I agree with Hans, if you look at how 256s are traditionally used, you'll see some very clever layouts...

spurn
03-05-2009, 04:28 PM
if you're real creative you can do something like this. WoW uses 256 textures and utilizes them quite well. it's a good "recent" example of optimizing your textures

if you wanna look at 'em more (and you have WoW) download WoW Model Viewer and you can go nuts with it

in4m8ion_man
03-05-2009, 07:23 PM
alright well it may have been short sighted in this case, I'll be sure not to make that mistake again.

In the mean time, before I redo this guy, what do you think about the modeling and such.

dabu
03-05-2009, 07:43 PM
you'll probably need an extra loop around the fringe of the pant cuffs and hips to allow for proper deformation.

Otherwise, looks pretty good.

in4m8ion_man
03-07-2009, 12:56 AM
Okay, so admittedly not my best uv work, but hey its how we learn. Here is my latest update.

spurn
03-07-2009, 01:13 AM
you could still get more detail into the textures, color, fabric, highlight, shadow