View Full Version : DS and PSP res?
LFatone
02-25-2009, 07:00 PM
Just out of curiosity...
what are normal poly counts and texture sizes for ds and psp models? anyone know?
Hans Schrijvers
02-25-2009, 11:48 PM
Well, I know that the PSP has a resolution of 480x272 and a total texture memory of 2mb. Though it's easier for the PSP to deal with many smaller textures than one large texture, cause while swapping textures the load sizes are smaller. PSP also supports vertex coloring, which comes basically at free cost. Polygon wise, the PSP is pretty much the same as a PS2.
No clue about the DS.
A_GAME
03-01-2009, 12:25 PM
from hawken of polycount:
Nintendo DS
suggested polygon count for performance (total visible): 2000
texture memory (per screen): 512kb
max texture size: 1024px x 1024px
screen colour depth: 18-bit (260,000 colours)
3d data format: (custom exporters)
texture format: TGA, NNS Targas
alpha blending: 5-bit? (32 colours)
suggested texture size: under 128, 64, 32 etc
----------------------------------------------------------
Sony PSP
suggested polygon count for performance (total visible): 50,000
texture memory (per screen): 2mb
max texture size: 128px x 128px ?
screen colour depth: 16-bit (65,536 colours)
3d data format: ? (probably custom export)
texture format: ? (safe to assume TGA)
alpha blending: 8-bit (256 colours)
if any of this is wrong, he said it, not me!
LFatone
03-05-2009, 09:40 PM
sweeet thanks