James
02-15-2009, 08:52 PM
So I'm doing this animated wheel and I've got it to how I want it (pre-bump/spec that is). Well I'm going to be rendering it out so that its animated obviously, but I want to have transperancy in the final images so that only the wheel and the rim are showing. I'm having a problem though, whenever I save the files and open them up in photoshop or whatever, anything with the DGS mental ray material doesnt show up or shows up super transperant. I'll include two examples.
The first example shows what the wheel is supposed to look like but with a black background
the second one shows the same image with transperancy.
Is there a way to make the renders keep the dgs material in the image and not make it transparent?
http://i42.tinypic.com/2eezyn7.jpg
http://i40.tinypic.com/25p1mo8.png
The first example shows what the wheel is supposed to look like but with a black background
the second one shows the same image with transperancy.
Is there a way to make the renders keep the dgs material in the image and not make it transparent?
http://i42.tinypic.com/2eezyn7.jpg
http://i40.tinypic.com/25p1mo8.png