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View Full Version : getting DGS Materials in a rendered image


James
02-15-2009, 08:52 PM
So I'm doing this animated wheel and I've got it to how I want it (pre-bump/spec that is). Well I'm going to be rendering it out so that its animated obviously, but I want to have transperancy in the final images so that only the wheel and the rim are showing. I'm having a problem though, whenever I save the files and open them up in photoshop or whatever, anything with the DGS mental ray material doesnt show up or shows up super transperant. I'll include two examples.

The first example shows what the wheel is supposed to look like but with a black background
the second one shows the same image with transperancy.

Is there a way to make the renders keep the dgs material in the image and not make it transparent?

http://i42.tinypic.com/2eezyn7.jpg

http://i40.tinypic.com/25p1mo8.png

James
02-15-2009, 10:25 PM
TAKE THAT SUCKERS I FIXED IT!

I dont know how I did it though xD.

http://i41.tinypic.com/25t94m0.png

If I figure out how I did it, I'll post here so that anybody else who ever has this problem can find it lol

James
02-16-2009, 08:50 AM
Just thought I would update to show you all what it looks like so far :D

I totally forgot to include that new piece in the back to the wheel group so it didnt animate before I rendered haha. Doh! Oh well, I fixed it already and am going to re-render when I like how everything looks. Still got a lot of work left in it.

http://i40.tinypic.com/2isfwjl.gif