PDA

View Full Version : AdrianMartinez-I Am IronMan!


AdrianMartinez
01-26-2009, 10:20 PM
Check out my 3D IronMan model, that I worked on for my character modeling class.

AdrianMartinez
01-26-2009, 10:23 PM
Here's a couple snapshots of it, and I also threw on some shaders on it to make it look epic. Tell what you think.

dabu
01-26-2009, 10:46 PM
I would add some actual texturing on to him, looks plastic at the moment. Still, nice model, and the pose is dynamic...

SpiralFace
01-26-2009, 11:43 PM
Hi there.

Please forgive me if I'm blunt, but since this is the "Pimping and Previews" section, I'm assuming you are going to want a full critique.

So first off the simple stuff that can make it look better:

- NEVER use a 100% black background.

- Don't use "simple textures" on models, as it "cheapens" the model. If you want to apply textures to the model, then make sure you put the time and effort into them, as quickly hashed together textures do nothing more then detract from the modeling work you do, while good textures compliment the model. There is nothing wrong with a model piece that has no textures on it if you solely focused on the model to begin with.

- Just like textures, lighting effects like the "Glows" can end up looking dull and cheap unless proper work is taken to integrate them. But even then, I would only include them if the textures are really top notch. As anything less will "cheapen" the piece of work and really detract from the thing you want people focusing on. Which I'm assuming at this point is the model.

- Pedestals are always a nice touch, but simple pedestals can once again take away from the model. Remember, your using the pedestal to "Ground" the figure in physical space, so make sure that whatever pedestal you use integrates into the model itself. Whether this is a more ornate side, a textured ground piece, or whatever, just make sure it looks like the model is "bound" to the pedestal to further ground it in space. Otherwise just get rid of it.

- Proper lighting of a model can go a long way in the final presentation of it. If anything, make sure to look up a "Three point light" set up as a bare minimum for when your making character pedestals. NEVER rely on default lighting.

So, that being said, I find it pretty hard to critique the model. As of right now, I can't see much past the materials, and there seems to be some "pinching" across some of the hard surface modeling.

I'm not sure what level your at, but there is definatly some potential. There is a nice distinction between hard and soft edges, and while I do notice some "pinching" in some areas, I don't notice any "lumpy" areas.

Although for a full model critique, I sujest a few simple properly lit gray's with an "Ambiant Occlusion" overlay or multiply comped onto the final renders to make it nice and pretty. At that point It will be easy to not only point out the modeling job in itself, but also what could be flaws in the placement of the tiny bits.

Beyond that it seems like your having some trouble with getting a good and proper pose out of him. As of right now he seems very stiff and toy like. Almost like an action figure with a limited amount of articulation.

I sugest reviewing some study's of the material. Sometimes this might mean sketching the pose out, Doing a tiny sculpt in clay to get the "weight" and feeling of the general forms right. But lucky for you, this pose on this character is a pretty well documented pose, and you can just grab google images of the statue its based on.

Or just look at the gallery on the manufacture's website.

http://www.sideshowtoy.com/?page_id=4489&sku=71551

Be sure to look at a few things as this can help you with your final model.

First off, use the multiple shots to line up your pose in a more natural way. By the look of the sides of the sculpture on the site, it looks almost like a track runner before he sprints out of the starting position.

But be sure to look beyond that into the other things I commented.

Look to see how even a simple base like the one that the statue is on "grounds him" on the scene.

And how even without any kind of lighting glow, the textures stand up pretty well on its own (Although by toy standards.)

Good luck, and be sure to post some images without the textures.

gerasimimumu_George
02-05-2009, 11:33 PM
his pose is really stiff, he looks like he's posing for a camera, not slamming into the ground. Since u go the whole epic thing going, I recommend him actually being in action pose busting up the asphalt or whatever the surface is. Have chunks coming up and out in a circle around the impact area.

For an action pose, have your friend take a pic of u, put all your weight on the arm, and u will have a much better idea of the weight distribution on the model.

Painted textures would be good too, but you've heard that from others already, so... yeah

Keep it up,

G