View Full Version : Andrew's Thesis
andrewG
11-25-2008, 05:32 PM
So my thesis book was due today. So this past weekend was my deadline for it. Thanks for all the help and feed back I got. It help out a lot.
Here are some of the images of my project I used in my book.
Here is the environment.
andrewG
11-25-2008, 05:34 PM
Here is one of the characters. I created a game model and textured him.
Tri count 3096
1- 512x512 map
andrewG
11-25-2008, 05:37 PM
Here is the 2nd character.
I created a game model and a Z-Brush sculpt for the normal map.
Tri count: 6530
1 - 512x512 map
andrewG
11-25-2008, 05:39 PM
Here is the last model. I just created the game model and a Z-Brush sculpt, no texture map.
Tri count: 5928
Epic post, Andrew. Congrats on finishing.
As far as getting a job goes, theres still a way to push this to make it top shelf, but solid collection of work.
Now you just need to choose environment or characters
:P
Andrew,
Nothing short of inspiring. Congrats on finishing this massive endeavor, it's beautiful. :D
Josh
gerasimimumu_George
12-01-2008, 04:31 PM
Hey Andrew. Great work. I'd still try to add more of the smaller details - rocks, bushes, etc. (on your own time, I know you're finished with the presentation... and if you're not sick of it yet)
Is there a chance you might be able to explain or point to a tutorial explaining how to bake the texture maps for your terrain to show in real time in the viewport (that's what it looks like u have going).
Thx, G
andrewG
12-03-2008, 04:36 PM
yea I was planning on creating a tutorial for that. I just ran out of time the last few weeks. Just got back form visiting the Fam for Thanksgiving and taking a nice relaxing week off. So hopefully I'll get it done this coming weekend.
gerasimimumu_George
12-03-2008, 06:30 PM
Thank you so much.
G
andrewG
12-09-2008, 09:56 PM
So I had my thesis presentation today. They liked my project and passed me. I now have my masters. YEA!
I posted the lightmap tutorial I created up in the tutorial thread. Check it out.