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Amad
11-24-2008, 06:30 AM
Yeah so I can't get crap for feedback from my organic modeling class.

Can I get some crits on this guy? He's meant to show off musculature with sculpting in zbrush. Thus far, we've only used the standard brush, ram tool and a little tweak and pinch. Any suggestions on how to get it reading more real would be awesome.

Thx!
J :geek:

dabu
11-24-2008, 01:24 PM
more subtlety in the forms, everything is done with the same level of severity, its lacking different size brush feeling...

gerasimimumu_George
11-24-2008, 02:50 PM
ur ribcage is too pronounced - external obliques (love handles) are supposed to attach at the ribs (you can see that 'crosshatch' at the sides in comic books a lot)

Amad
11-24-2008, 06:21 PM
Thanks guys, I'm on it.

I'll be sure to post updates as the semester comes to an end.

Toxic929
11-26-2008, 03:52 AM
I would recommend going down in subds and checking out the larger forms.. the small of the back needs to be pushed way in. The front of the torso forms a C curve while the back forms a S curve

Amad
12-18-2008, 09:23 AM
Thanks again for the feedback. Here's the finished model as it stands.

I'm also including my rhino quadruped model that I did for the same class. Both models are meant to show musculature.

These were my first two projects... first time working in Zbrush. I learned a lot and can't wait to do more in the future.