View Full Version : Displaying transparency in the Viewport?
alsoknownasOTiS
10-12-2008, 02:32 PM
Ok, so I've kinda grown accustomed to being able to add an alpha map to a texture in 3DS Max and it shows up in the viewport. How can i do that for Maya? Like if I i wanted to do foliage? I can only see the entire texture, and the alpha map never has an effect on it. Now I remember how to do it using vertex painting...but is that the only way? You'd think there is another way to do it with the alpha map. I can get it in the render but that isn't what I'm looking for.
Hans Schrijvers
10-12-2008, 02:51 PM
I know it shows up in the viewport if you use the 32-bit targa file format. Perhaps it also works with other formats and such if you set your viewport to High Quality Rendering, but I am not sure about that.
make sure its in the color channel... not alpha on your material
Sixcolors
10-23-2008, 01:49 AM
I'm still having trouble getting it to work. It ends up just looking gray.
Hans Schrijvers
10-23-2008, 11:56 AM
Well, I am not sure if this is the problem, but I noticed that maya does this if you had something connected to the opacity channel of your material before changing your texture to a 32-bit tga file. No matter what you do, it won't display properly for your material.
Basically to solve it is make a new material and then assign your 32-bit tga file to the color channel.
SpiralFace
01-26-2009, 11:56 PM
Well, I am not sure if this is the problem, but I noticed that maya does this if you had something connected to the opacity channel of your material before changing your texture to a 32-bit tga file. No matter what you do, it won't display properly for your material.
Basically to solve it is make a new material and then assign your 32-bit tga file to the color channel.
Do this, More often then not, if the .tga has an Alpha in it, it will assign it to the opacity input by default.
If this still doesn't work, then try entering "hardware shading" mode by going up and clicking Advanced textures.
That or simply do some test renders. Because I've found that almost all 3d apps (Including max) have issues when it comes to Transparency sorting sometimes.