Shon Mitchell
08-03-2008, 09:13 PM
Here is an example of the levels of detail in your polygon models that may give you an idea of what you can get away with
[attachment=4:3t3w3r9w]Metal_Siding_Screen1.jpg[/attachment:3t3w3r9w]
[attachment=3:3t3w3r9w]Metal_Siding_Screen2.jpg[/attachment:3t3w3r9w]
[attachment=2:3t3w3r9w]Metal_Siding_Screen3.jpg[/attachment:3t3w3r9w]
And here are the textures used
[attachment=1:3t3w3r9w]Metal_Siding_C.jpg[/attachment:3t3w3r9w]
[attachment=0:3t3w3r9w]Metal_Siding_S.jpg[/attachment:3t3w3r9w]
[attachment=4:3t3w3r9w]Metal_Siding_Screen1.jpg[/attachment:3t3w3r9w]
[attachment=3:3t3w3r9w]Metal_Siding_Screen2.jpg[/attachment:3t3w3r9w]
[attachment=2:3t3w3r9w]Metal_Siding_Screen3.jpg[/attachment:3t3w3r9w]
And here are the textures used
[attachment=1:3t3w3r9w]Metal_Siding_C.jpg[/attachment:3t3w3r9w]
[attachment=0:3t3w3r9w]Metal_Siding_S.jpg[/attachment:3t3w3r9w]