View Full Version : Is vertex lighting allowed in Engine?
CNecron518a
04-24-2008, 12:49 PM
I've seen other students on this board mention that they have done vertex lighting. But Dabu, you told me that you didn't know if the engine supports this so can this be confirmed? it would really help to find out.
Thanks,
Chris
to be safe, I would assume it is not supported. So your texture is as tight as possible...
rhoymand
04-24-2008, 07:06 PM
oh well...
This just in:
Sorry for the long wait on answers.
Your students are very skilled at modelling. I've registered myself into the forum and will be posting comments directly.
.
Our game will end up, hopefully, having a Noir look / feel to it. I'll try to achive this thru the lighting.
I'm creating photorealistic models/ texturing - so no particular art style
I've attached a couple of screens.
Vertex lighting and pixel lighting are both supported by our engine. Vertex color in model meshes are not.
The engine isn't happy with several greyscale transparencies. It tends to "z-fight" and creates a messy look. To avoid needing to fight with this issue I decided to create non-transparent windows on vehicles - like they were in GC-Palestine. I'm sad to say it, but don't have them make transparent windows.
There is no problem with alpha cutoff / 0% transparency.
The big rig is looking very cool so I've found another spot for it in the game closer to the ingame cam. Tell your student he may punch the polycount up to 3500 polys.
Covering up the wheels with mudguards makes it possible to create an 18 wheeler from a 10 wheeler. see attached image.
rhoymand
04-25-2008, 01:49 PM
whats the difference btwn vertex lighting and vertex color? is vertex lighting just a greyscale version of vertex color?
gerasimimumu_George
04-25-2008, 05:13 PM
We also need to know if the engine supports double sided polys plz.
vertex lighting and vertex color are one and the same, as is vertex alpha...
rhoymand
04-25-2008, 08:27 PM
Vertex lighting and pixel lighting are both supported by our engine. Vertex color in model meshes are not.
if they're the same thing then that doesn't make sense.
oops never mind. What he means is that there are real time lights that effect the scene via the vertices in the geo. But you can't apparently import vertex color information into the scene from Maya.
Oh well, not that you couldn't do it in texture anyways...
rhoymand
04-25-2008, 09:44 PM
so to simplify: no vertex lighting/color
Sam Hagelund
04-29-2008, 01:46 AM
No vertex lighting. :)
Sorry for the confusion.
Sam