View Full Version : Andrew_Susanto_Lamp
stunriver
04-04-2008, 04:35 PM
I'll be taking this one, Do I have to make more than 1 lamp or just 1?
Make a couple, and post the specs as well here for triangles and textures...
stunriver
04-14-2008, 12:14 AM
This is the first Office Lamp I'll make another soon, but I will have to do my other homework for now.
stunriver
04-14-2008, 12:18 AM
I'll probably do these two next, depending on time I have
stunriver
04-14-2008, 01:55 AM
I might finish texturing and everything tomorrow night. Well that's it for now
wow, great work on the brass one. It could use some sharper hi lights to really show off its "Brassiness"
Ill give you some more pointers in class, nice work so far.
stunriver
04-15-2008, 12:58 AM
As ordered by Master DABU I fix the highlight, I actually did the highlight really bright before, but I thought If the lighting(dynamic lighting) is going to affect the scene then highlight is unnecessary. Some update, I re-edit the UV once again and delete some edges loop and use it for better places.
Evantron3000
04-15-2008, 11:51 AM
"father and son lamp"
http://www.youtube.com/watch?v=-vsKdRmqqQI&feature=related
sorry, couldn't resist.
great lamp textures.
better, but you really just want to use edge highlites to define the edges of your form.
The big hi lite on the top is cool, but its a bit too directional... try painting it so the light source is coming from directly above, and yeah, we do worry about real time lights...
stunriver
04-22-2008, 11:02 PM
updated on textures only tris and everything still the same
whatever I do on the textures it's still blurry, I have enlarge most of the important parts and it is still blurry. I did what u told me to overlapped the uvs too.
it still looks good, you won't see it this close up in game, I imagine...
lets see your updated texture, did you scale your uvs up to fill your map space once you overlapped them?
stunriver
04-24-2008, 06:13 PM
I did probably not enough maybe. we'll see tomorrow in class.