SpiralFace
03-21-2008, 07:17 PM
With many friends in the industry from character to level artists, I know that while game engines more often tend to be proprietary to the game / company you work for, the ability to work within a game engine is a crucial skill that while one doesn't HAVE to learn in order to get work, I have heard that it is a huge benefit to know at least SOME form of engine on your Resume, as it shows that you can work well within the strict confines that a game engine imposes on you. Not to mention that there is no better way to show of your game artwork by sticking your artwork into a game engine.
While more critical to level artists, it is still important to know how to work with things such as naming conventions, and probably MOST importantly, working with Materials within high end engines.
Unreal is probably the most "Artist Friendly" engine currently on the market. And while there are engines such as the source and Doom engine widely available, only Unreal has a very artist friendly interface, as well as TONS of online resources making it easy to grasp. So if any artist was to attempt to familiarize themselves with, I would highly recommend Unreal above the others out there. To that end these following link links are for use with the Unreal Engine.
First off I would HIGHLY recommend to invest in the Special edition of Unreal Tournament III
http://www.amazon.com/Unreal-Tournament-III-Collectors-Edition/dp/B000O5DQ9S
Beyond anything else out there, this will not only give you acess to the engine itself, but the limited edition version of the game comes with a bonus disc providing you with 20+ hours of video tutorials to help you get integrated with the unreal system. Beyond that, here are a pair of tutorials that you might find useful to get your work in engine.
Simple Character import tutorial, along with linking it to the AI.
http://camink.com/UT3/index.html
Unreal 3 Material Editor Tutorial (With Examples.)
http://book.hourences.com/tutorialsue3mated.htm
While more critical to level artists, it is still important to know how to work with things such as naming conventions, and probably MOST importantly, working with Materials within high end engines.
Unreal is probably the most "Artist Friendly" engine currently on the market. And while there are engines such as the source and Doom engine widely available, only Unreal has a very artist friendly interface, as well as TONS of online resources making it easy to grasp. So if any artist was to attempt to familiarize themselves with, I would highly recommend Unreal above the others out there. To that end these following link links are for use with the Unreal Engine.
First off I would HIGHLY recommend to invest in the Special edition of Unreal Tournament III
http://www.amazon.com/Unreal-Tournament-III-Collectors-Edition/dp/B000O5DQ9S
Beyond anything else out there, this will not only give you acess to the engine itself, but the limited edition version of the game comes with a bonus disc providing you with 20+ hours of video tutorials to help you get integrated with the unreal system. Beyond that, here are a pair of tutorials that you might find useful to get your work in engine.
Simple Character import tutorial, along with linking it to the AI.
http://camink.com/UT3/index.html
Unreal 3 Material Editor Tutorial (With Examples.)
http://book.hourences.com/tutorialsue3mated.htm