SpiralFace
03-21-2008, 06:33 PM
Hello all,
So with "Next Gen" actually now being "Current Gen," the use of Normal maps is now a necessity for anyone wishing to presume a career in top of the line games modeling.
Here are a few tutorials to teach you what normal maps are, how they work, and MANY ways how you can create them that go beyond making high poly models within Z-brush. Enjoy.
Normal Map Theory, Applications, and Tool links (VERY important in understanding how to get the most out of normal maps.)
http://www.bencloward.com/tutorials_normal_maps2.shtml
Simple Normal Mapped Prop item tutorial (Technique of merging multiple sampled normal maps together is EXTREMELY important and versitile.)
http://www.game-artist.net/forums/spotlight-articles/889-tutorial-modeling-texturing-cement-cover.html
"Making of Varga"; Advanced Normal Map character pipeline tutorial. (Understanding the ins and outs of normal maps from the first tutorial is almost a must to get the most out of this one.)
http://www.cgarena.com/freestuff/tutorials/maya/varga/index.html
A great inorganic character tutorial and a great tutorial in creating normal maps WITHOUT Z-brush or Mudbox
http://www.acetylenegames.com/artbymasa/tuts/tut-modeling_for_next-gen_games.jpg
enjoy.
So with "Next Gen" actually now being "Current Gen," the use of Normal maps is now a necessity for anyone wishing to presume a career in top of the line games modeling.
Here are a few tutorials to teach you what normal maps are, how they work, and MANY ways how you can create them that go beyond making high poly models within Z-brush. Enjoy.
Normal Map Theory, Applications, and Tool links (VERY important in understanding how to get the most out of normal maps.)
http://www.bencloward.com/tutorials_normal_maps2.shtml
Simple Normal Mapped Prop item tutorial (Technique of merging multiple sampled normal maps together is EXTREMELY important and versitile.)
http://www.game-artist.net/forums/spotlight-articles/889-tutorial-modeling-texturing-cement-cover.html
"Making of Varga"; Advanced Normal Map character pipeline tutorial. (Understanding the ins and outs of normal maps from the first tutorial is almost a must to get the most out of this one.)
http://www.cgarena.com/freestuff/tutorials/maya/varga/index.html
A great inorganic character tutorial and a great tutorial in creating normal maps WITHOUT Z-brush or Mudbox
http://www.acetylenegames.com/artbymasa/tuts/tut-modeling_for_next-gen_games.jpg
enjoy.